Crazy Eights
The object of Crazy Eights is to get rid of all the cards in your hand by playing one card each turn.
The cards are dealt to each player, one at a time. With two players, deal seven cards to each. With more players, deal five to each. The balance of the pack, placed face down in the center of the table, forms the stock. The top card of the stock is turned up and placed in a separate pile. This card is the starter.
Each player in turn must place one card face up on the starter pile. If unable to play, a player must draw cards from the top of the stock until he can, or until the stock is exhausted. If unable to play when the stock is exhausted, a player passes his turn. A player may draw from the stock if he wishes, even though able to play.
Each card played (other than an eight) must match the card showing on the starter pile, either in suit or in denomination. Thus, any club may be played on a club; any queen on any queen. The eights are wild; that is, an eight may be played any time in turn, and the player specifies a suit for which it calls (never a denomination). The following player must play either a card of the specified suit or an eight.
The player who first succeeds wins the hand.
If the hand ends in a block, no hand being able to play and the stock being exhausted, the player with the lowest count in his remaining cards is the winner.
Go Fish
The cards are dealt to each player, one at a time. With two or three players, deal seven cards to each. With four players, deal five to each. The balance of the pack, placed face down in the center of the table, forms the stock.
The first round begins by the user clicking on the card in their hand that they want to ask for and then clicking on the cards of the player they want to ask. The player asked must hand over all of the cards asked for, but if he has none, he says, "Go Fish!" and the asker draws the top card of the stock.
When a player has had to fish, without making a catch, the turn to ask passes to the left.
The object in play is to form sets. A set is any four-of-a-kind, as four kings. On getting the fourth card of a set, the player shows all four, places them on the table before himself, and plays again.
If the asker gets one or more cards of the named rank from the player addressed, he asks again. He may address the same or any other player and name the same or any other rank. So long as he is successful in getting cards, his turn continues. Also, if when told to fish he gets the fourth card of the set in the rank named, he shows the set and his turn continues.
The game ends when the ownership of all thirteen sets has been decided. If one player is left without cards, he may in turn draw from the stock and ask for cards of that rank, but if the stock is gone he is out of the play. The player with the most sets is the winner.
Old Maid
One Queen is removed from the deck and then the cards are dealt one at a time to each player, as far as they will go; they do not have to come out even.
The object of the game is to form and discard pairs of cards, and not to be left with the odd card at the end.
Each player removes from his hand, in twos, all pairs of cards (with 3 sixes for example, a player may remove only two of them). The dealer then offers his hand, spread out face down, to the player at his left, who draws one card from it. This player discards any pair which may have been formed by the card drawn, then offers his own hand to the player at his left. Play proceeds in this way until all cards have been paired but one - the odd queen, which cannot be paired - and the player holding that card is the old maid.
War
The object of the game is to win all of the cards.
Each player has his stack of cards in front of him, face down. Each turns up a card and the higher card wins, the winner putting both cards face down on the bottom his stack. If the cards are the same rank, each player covers his hand with one face down card and then turns up another card and the higher card takes all six cards. If the turned cards are again the same, each take another face-down card and another face-up card and the winner takes all ten cards; and so on.
Memory
This is the classic childhood game of memory or concentration.
The object is to reveal sets of matching cards and remove them from the layout. When all of the cards are removed the game is over. Click any two hidden cards to reveal the rank and suit. If the cards match they are removed, if they do not match the cards are flipped over and play continues. The key is to remember the cards you have already flipped and go back to them as matches become apparent.
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Card Game For the Kids
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