Yuria's Room 4

Walkthrough:
1. click on the plant, get green number
2. go the the right, click on the right side of the shelf from the
small cupboard, get key
3. click on the blanket, get remote
4. click on the right side of the bed, get an other key
5. go right twice, use keys on the drawer and get battery and screwdriver
6. go right, click the clock on the right bottom side, use screwdriver and
get 2nd battery
7. zoom in on the remote (double-click it) and use batteries
8. use the remote on the air conditioning, it gets dark.
9. go left twice and click the box on the wall.
10. switch the light and get the third key.
11. use key on drawer and get blue number
12. click on the right side of the drawer and get an other number, its red.
13. use some combinations with the 3 numbers and open the safe.
14. inside the safe is an other letter, with (number)H + (number)M + (number)S
15. go to the clock and click it, in the Japanese description you see 3 numbers,
the first is the Hour, the 2nd the Minute and the third the Second.
16. the numbers change every time but here is an example:

3H+3M+3S:
H= 17
M= 23
S= 47
3×17= 51
3×23= 69
3×47= 141
———----------------------
261 = code 2nd safe
17. get key and get out.




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Whist PC Card Game




Four players play in two partnerships. The cards are dealt one at a time, face down, to each player, beginning with the player on the dealer's left. The last card is dealt face up and is the trump card.
The dealer must place the last card of the deck face up on the table and every card of its suit becomes trump. When it's the dealer's turn to play to the first trick, he picks up the trump card and it becomes part of his hand.

The object of play is to win tricks.

The turn to play is from player to player in clockwise rotation. The player at dealer's left makes the first lead, and may lead any card. Each player in turn thereafter must play a card, following suit if able. If not able to follow suit a player may play any card. Four cards so played (including the card led) constitute a trick.

A trick containing any trump is won by the player of the highest trump; a trick not containing a trump is won by the player of the highest card of the suit led. The winner of each trick leads to the next.


Each trick in excess of six counts one point for the side winning it. A game consists of 7 points, each trick above six counting 1. The value of the game is determined by deducting the losers' score from seven.


Home page URL : http://www.onhandsoftware.com

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Spite and Malice PC Card Game




Spite and Malice is a two player game that is similar to double solitaire. Each player tries to be the first to get rid of the cards in their Payoff Pile by playing cards to the Center Stacks (which are like Solitaire foundations).
The game uses two decks which are shuffled together and dealt to the players. Kings are wild. Each player gets 20 cards in their Payoff Pile and 5 cards dealt to their Hand. The top card of the Payoff Pile is dealt face up. Whichever player has the higher card will be first to play. The remaining cards are placed in the Stock Pile between the players.

The object of the game is to move the cards from your Payoff Pile to the Center Stacks. In addition, cards can be played from the Hand and from the Side Stacks.

There are four Center Stacks in the center of the table. These stacks are built up from Ace (low) to Queen, regardless of suit. Kings are wild and can be placed on any stack (although they can't be used as an Ace to start a stack). Once a stack is built up to a Queen the stack is reshuffled into the stock at the next break in play.Each player has four Side Stacks where they can place cards for later use. Any card can be played to a Side Stack and any card may be played on top of any card. Cards can be played from the Side Stacks to the Center Stacks, but not from one Side Stack to another. Once you play a card from your Hand to a Side Stack your turn ends.
You can right-click on your Side Stacks to see the cards below the top card.

Cards from your Hand can be played to the Center Stacks or to your Side Stacks. At the beginning of your turn, any cards you have played from your Hand will be replaced from the Stock Pile. If at any point during your turn you use all of the cards from your Hand, you will be dealt five new cards from the Stock Pile.The top card of your Payoff Pile can be played to the Center Stacks only. You cannot move a card from your Payoff Pile to your Side Stacks. Once you play the top card from your Payoff Pile, the next card is revealed. The first player to play all of their cards from their Payoff Pile wins the game.Begin your turn by playing cards from the Payoff Pile, from your Side Stacks, and from your Hand, to the Center Stacks. When you are done making moves, you must play a card from your Hand to a Side Stack. If there are no empty Side Stacks, you must play on top of another card (making the underlying card unavailable).The first player to get rid of all the cards in their Payoff Pile wins the game. This player is rewarded 5 points for winning, plus 1 point for each card left in his opponent's Payoff Pile.
The game also ends if the Stock Pile is depleted. In this case the player with fewer cards in their Payoff Pile wins the game and scores the difference between the two Payoff Piles. If the Payoff Piles are even, the game is declared a draw.

The game can be played with three or four Center Stacks.
The number of cards dealt to each Payoff Pile can range from 20 to 26.

The Kings in the deck can be replaced with Jokers to make the wild cards more obvious.

The game can begin with cards automatically dealt to the Side Stacks (instead of starting with empty Side Stacks).

Normally, a King cannot be used as an Ace to start a Center Stack. However, there is an option to allow this functionality.


Home page URL : http://www.onhandsoftware.com

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Oh Hell PC Card Game




Oh Hell can be played with three to six players. A standard deck of 52 cards is deal with the cards ranking from Two (low) to Ace (high). Each player is dealt 10 cards (8 if there are six players). After the deal the next card is flipped over to determine the Trump Suit.On each successive hand one less card is dealt until each hand consists of just one card. Then each successive hand is dealt with one more card until each hand consists of 10 cards again.The object of the game is to bid the exact number of tricks you think you can make. Points are only rewarded if you make your bid exactly, no more and no less.Each player bids in turn with the dealer bidding last. The total number of bids cannot equal the number of tricks in play, which means the dealer's bid may be restricted. It also means that the hand will always be either overbid or underbid and every player cannot make their bid.

The object is to win the exact number of tricks bid. Each player plays a card in turn. The player must follow suit if able or may trump or discard at will if unable to follow suit. The trick is won by the highest card of the suit led, or the highest trump card if the trick contains trump.

A player who takes more or less tricks than they bid scores 0. A player who makes their bid exactly scores 10 points plus 1 point for each trick bid. The player with the most points when the dealing progression ends wins the game.


Home page URL : http://www.onhandsoftware.com

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Fan Tan PC Card Game




Fan Tan is a four player game where the object of the game is to get rid of all your cards. Thirteen cards are dealt to each player and the cards rank from King (high) to Ace (low). In addition, each player puts one chip in the pot as an ante.
Each player in turn must play a card if possible. If they cannot play a card, they must Pass and add one chip to the pot.

The player can play any seven or any card in suit and sequence with a card that has been previously played. The sevens are placed on foundations in a center row on the table. An additional row above the sevens is built down from sixes. Another row below the sevens is built up from eights.

The first player to play all of there cards wins the hand. Every other player adds a chip to the pot for each card left in their hand and the winner takes all of the chips.

In the Five or Nine variation, the first player able to play has the choice of playing a Five or a Nine to the center row. This sets the rank for the center row and the other rows are built up and down accordingly.




Home page URL : http://www.onhandsoftware.com

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Blackjack Card Game




The object of Blackjack is beat the dealer's hand. Both the player and the dealer will try to get a count of 21, or as near to 21 as possible, without going over. A winning hand in Blackjack pays off at 1 to 1. If the Player has Blackjack, the hand is paid off at 3 to 2.
A winning Insurance bet pays the player 2 to 1.
All ties are considered a Push, that is, the player neither wins nor loses.

The Dealer must take another card if the card total is 16. Similarly, if the Dealer has 17, another card will not be drawn.Aces count as either 1 or 11. (If you are holding an Ace, you will be given the choice of how to value that card.)
Kings, queens, and jacks each have a value of 10.

All other cards are taken at their face value.

If the dealer's upcard is an ace, the players will be offered insurance.
If the player believes that the dealer has blackjack (an ace, 10 combination), the player can opt to insure. The insurance bet is limited to half of the original bet, but pays 2 to 1 if the dealer has blackjack. If the dealer does not have blackjack, the player loses the insurance bet and the hand continues.
You can accept insurance by clicking on the flashing Insurance area of the Blackjack table. If you want to decline Insurance, click on the Continue button.

Doubling down refers to the player's option to double the present bet and take only one additional card. Players who double down believe they can win because they have a stronger hand than the dealer. For example, the player is dealt a 9 and a 2. Since the total of 11 is conducive to reaching 21, the player chooses to double down, hoping to receive a ten card.
Double Down is allowed on any hand, even after splitting a hand. You may also double down for less than the amount of your original bet if this option is selected in the Game Settings.
Click the Double button to double down on any hand.

Splitting a hand refers to the player's option to split an equal pair of cards, such as two 8's, and play each card as a separate hand.
Ten value cards, such as 10's, jacks, queens and kings are all considered pairs for splitting purposes.
When a player splits a hand, an additional bet (equal to the original bet) will be placed on the newly created hand.
Note: After splitting a pair of aces, only one more card will be dealt.
Click the Split button to split a hand.

Resplitting refers to the player's option to split an equal pair of cards, such as two 8's, after splitting the original equal pair and play each card as a separate hand.
Ten value cards, such as 10's, jacks, queens and kings are all considered pairs for splitting purposes.
When a player splits a hand, an additional bet (equal to the original bet) will be placed on the newly created hand. Note: Since only one more card is dealt after splitting aces, resplitting is not allowed for split aces. You can use the surrender option if you believe that the dealer's hand, in comparison to your own, is unbeatable. By surrendering, you give up all chances of winning the hand, but forfeit only half of your original bet.
You can only surrender on a two-card hand. Once you request an additional card, the surrender option is no longer available.
Click the Surrender button to surrender.


Home page URL : http://www.onhandsoftware.com

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Card Game For the Kids



Crazy Eights

The object of Crazy Eights is to get rid of all the cards in your hand by playing one card each turn.
The cards are dealt to each player, one at a time. With two players, deal seven cards to each. With more players, deal five to each. The balance of the pack, placed face down in the center of the table, forms the stock. The top card of the stock is turned up and placed in a separate pile. This card is the starter.
Each player in turn must place one card face up on the starter pile. If unable to play, a player must draw cards from the top of the stock until he can, or until the stock is exhausted. If unable to play when the stock is exhausted, a player passes his turn. A player may draw from the stock if he wishes, even though able to play.
Each card played (other than an eight) must match the card showing on the starter pile, either in suit or in denomination. Thus, any club may be played on a club; any queen on any queen. The eights are wild; that is, an eight may be played any time in turn, and the player specifies a suit for which it calls (never a denomination). The following player must play either a card of the specified suit or an eight.
The player who first succeeds wins the hand.
If the hand ends in a block, no hand being able to play and the stock being exhausted, the player with the lowest count in his remaining cards is the winner.


Go Fish

The cards are dealt to each player, one at a time. With two or three players, deal seven cards to each. With four players, deal five to each. The balance of the pack, placed face down in the center of the table, forms the stock.
The first round begins by the user clicking on the card in their hand that they want to ask for and then clicking on the cards of the player they want to ask. The player asked must hand over all of the cards asked for, but if he has none, he says, "Go Fish!" and the asker draws the top card of the stock.
When a player has had to fish, without making a catch, the turn to ask passes to the left.
The object in play is to form sets. A set is any four-of-a-kind, as four kings. On getting the fourth card of a set, the player shows all four, places them on the table before himself, and plays again.
If the asker gets one or more cards of the named rank from the player addressed, he asks again. He may address the same or any other player and name the same or any other rank. So long as he is successful in getting cards, his turn continues. Also, if when told to fish he gets the fourth card of the set in the rank named, he shows the set and his turn continues.
The game ends when the ownership of all thirteen sets has been decided. If one player is left without cards, he may in turn draw from the stock and ask for cards of that rank, but if the stock is gone he is out of the play. The player with the most sets is the winner.


Old Maid

One Queen is removed from the deck and then the cards are dealt one at a time to each player, as far as they will go; they do not have to come out even.
The object of the game is to form and discard pairs of cards, and not to be left with the odd card at the end.
Each player removes from his hand, in twos, all pairs of cards (with 3 sixes for example, a player may remove only two of them). The dealer then offers his hand, spread out face down, to the player at his left, who draws one card from it. This player discards any pair which may have been formed by the card drawn, then offers his own hand to the player at his left. Play proceeds in this way until all cards have been paired but one - the odd queen, which cannot be paired - and the player holding that card is the old maid.


War

The object of the game is to win all of the cards.
Each player has his stack of cards in front of him, face down. Each turns up a card and the higher card wins, the winner putting both cards face down on the bottom his stack. If the cards are the same rank, each player covers his hand with one face down card and then turns up another card and the higher card takes all six cards. If the turned cards are again the same, each take another face-down card and another face-up card and the winner takes all ten cards; and so on.


Memory

This is the classic childhood game of memory or concentration.
The object is to reveal sets of matching cards and remove them from the layout. When all of the cards are removed the game is over. Click any two hidden cards to reveal the rank and suit. If the cards match they are removed, if they do not match the cards are flipped over and play continues. The key is to remember the cards you have already flipped and go back to them as matches become apparent.


Home page URL : http://www.onhandsoftware.com

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Spades Card Game



Spades is a very good game for families and for groups of all ages and playing abilities. Spades games are easy to learn. Spades is an excellent choice when you want to play an action-packed, high-scoring game with some of the exciting features of Bridge and Pinochle. In fact, Spades is one of the best introductions to these games: as it includes bidding and strategic play. In all suits Aces are high, followed by K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. Spades are always the trump suit. Trump cards outrank cards of the same or higher rank in non-trump suits.
The cards are dealt clockwise, beginning with the player nearest the dealer's left. All play is clockwise. All the cards are dealt. The draw of cards for Two-Hand Spades is very different from a standard deal and will be explained in the rules for that game.

The player on the dealer's left begins the bidding. Each player looks at their cards and decides how many tricks they will be able to take. For example: A player who holds three high spades: K, Q, 10 and two Aces in other suits might make a bid of four, the sum of all tricks available in the game when playing according to the general rules. The amount of your bid is called a contract. There is only one round of bidding, and no player may pass.

The object of play is to win the number of tricks you have bid. The player to the dealer's left will play the first card. Players must follow the suit led. If a player does not have any cards in the suit led, any other card may be played. However, players do not have to play a trump if they have one.

A trick is won by the player who has played the highest card in the suit led or who plays the highest trump. Spades are always trump. The player who wins a trick leads the next card to the table. The play of the hand continues until all tricks are taken.
The point counts below are for the basic Spades game. There are different point counts, which will be described in the game variations.
After the cards are shuffled, they are placed face down on the table and are called the stock. The first player begins by picking up the top card from the stock. The player may look at this card. If the player does not want the first card, it is discarded, face down, next to the stock.
Then the player draws without looking at the face another card from the stock. This card must be kept. If a player wants to keep the first card drawn, the player picks up a second card from the stock, looks at the card and discards it face down next to the stock.
Players will take turns choosing and discarding until the entire stock of cards is used. Each hand will have thirteen cards. The discards are not used in play. The game is then played according to the general Rules of Spades.
Thirteen tricks are available in play.

Follow the general rules for play, using any variations agreed upon by the players. Because players are dealt seventeen cards, there is one card extra. Therefore, before the deck is shuffled, the 2 of Clubs is removed.
There are seventeen tricks available in three handed play.
Follow the general rules for play, using any variations agreed upon by the players. Each player is dealt thirteen cards. There are thirteen tricks available in play. The Four-Hand rules are followed with minor variations. Partners are chosen as agreed upon by the players. Partners' bids are added together to make a team bid.
For example: If you bid 4 and your partner bids 6, your bid is 10 tricks. There would be no penalty if you and your partner each took 5 tricks apiece, as long as your combined score was at least 10 tricks won.
The partner who wins a trick must lead the next card.

The rule variations for Spades create even more opportunities for skillful maneuvers, high scoring and ruthless cut-throat strategies. The variations you choose can speed up or slow down play. Spades is a game that you can change to fit any group of players. Unless noted, all the variations given may be combined in a single game and used with all number of players.
Blind Bids-If you are behind 100 points in a game, you may bid before you look at your cards. Making contract gives you 20 points per trick bid. You receive no points for over tricks.

When bidding is used in partnership play, one, (or both), members of the partnership may bid blind. When both bid blind, each scores 100 points. If one partner bids blind, the hands are scored separately and the totals combined.

Nil Bid-When a player makes a nil bid, the player is making a contract to win zero tricks. This is much more difficult than it sounds. If the player makes the contract, 100 points are won. If the contract is broken, 100 points are lost. Players could have a negative score at the end of a hand.

In partnership play, one member of a team may bid nil and the other may bid for any number of tricks available. In this case, both hands are scored separately and the totals are combined.

Blind Nil Bid-If you are behind 100 points or more in a game, you may make a blind nil bid, contract to take zero tricks without looking at your cards.

If you make this bid you score 200 points. If you fail to make the contract, you lose 200 points.

Minimum Bid-Each player must make a minimum bid of 3 tricks if this variation is selected.

Over Trick Scoring-Instead of a reward for winning more tricks than bid, players or partnerships are penalized. 10 points are subtracted from their score for each over trick taken. Ther are also options to subract 50 points per 5 tricks and 100 points per 10 tricks.

Breaking Contract Scoring-If a player does not make their contract, instead of receiving zero points, there would be a penalty of 1 point for each trick less than bid, 10 points for each trick less than bid, or 10 points for each trick bid. Negative scores are possible when using these scoring variations.

Breaking Trump-The following example illustrates breaking the trump:.

You are playing a four-hand game. The three cards played for the first trick were hearts. You have the Ace of hearts in your hand, nine of spades and three of clubs. You follow suit, winning the trick. You then must lead a club to the next trick. One of your opponents plays a spade, breaking trump. From this point in play, spades may be led.

To play a winning game in any Spades variation, develop your concentration and memory. Pay attention to the suits which your opponent(s) are leading. Combined with knowledge of your own hand, being able to remember which cards have been played in a trick should help you estimate which high cards are left in play.
In partnership play, make note of your partner's leads. You do not want to over-trump your partner's cards. Try to lead to your partner's strengths. For example: If your partner has not played any hearts and you suspect that his or her hand holds high clubs or few trumps, consider leading clubs if you have any or play a low heart, thus allowing your partner to play trump.

When playing three handed games it is especially important to be aware of what cards are being played. Because of the shifting allegiances developed between players who are behind or against the player, or players who are ahead, you must be able to leap on each play opportunity. In games which feature cutthroat action, use some of the same strategies which apply in the partnership game.

When you hold seven or eight low trumps and high cards in other suits, consider the strategy of flushing your opponent's trump cards. When you play your low trump, your opponent will have to follow suit, possibly wasting trump cards. You can set up an opportunity to take tricks with your non-trump high cards. This works especially well if your high cards are in a suit which your opponent lacks cards in.

When you can't follow suit, it is not always in your best interest to play a trump. If you have what is known as a short suit (a suit in which you have few cards), it can be helpful to use these cards up. This give your partner an opportunity to lead cards in your void suit, which you could then trump.


Home page URL : http://www.onhandsoftware.com

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Solitaire Card Game 8




Westcliff
This game is a blend of Klondike and Forty Thieves, and is fairly easy to win.
Layout
Two rows of ten cards are dealt face down. A third row is dealt face up upon the first two rows.
Foundations
The four aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Tableau
The face-up cards on the tableau are built down in alternating colors. Any or all face-up cards on a tableau pile may be removed to another pile, if the sequence and alternation is correct. When all face-up cards are removed, the exposed face-down card is turned up and becomes available.
A space in the tableau, by removal of an entire pile, may be filled by any available card or group from the tableau, wastepile, or hand. Top cards of tableau piles are available for play on foundations.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Whitehead
A blend of Klondike and Spiderette, but is only a little easier to win.
Layout
The completed tableau consists of seven piles increasing in number from one to seven cards. All cards are dealt face up.
Foundations
The four aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Tableau
The face-up cards on the tableau are built down in the same colors. Available for removal from one pile to another or into a space is the top card of the pile, together with any or all immediately below it that are in unbroken sequence in the same suit.
Whenever a face-down card on one pile is exposed, it is turned up and becomes available.
Top cards of tableau piles are always available for play on foundations. Aces should be moved up as soon as possible, but any higher card can be kept on the tableau for building purposes, if the player wishes, rather than built on a foundation.
A space in the tableau, by removal of an entire pile, may be filled by any available card or group.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Will O' the Wisp
The major difficulty of Spiderette lies in the large number of buried cards, twenty-one. Will O' the Wisp reduces this number to fourteen, but earns its name because it is by no means so easy to win as it looks on paper.
Layout
Three rows of seven cards are dealt. The first two rows are dealt face down, with the last face up.
Play
All building is on tableau piles. The top card on each pile is available. Cards can be built on each other downward, regardless of suit. The sequence ends with an ace. The king may not be built on it.
A group on top of a pile, in suit and in correct sequence, may be moved in whole or in part. Hence, there is a premium upon making the "natural" builds in suit, when possible.
On removing the last face-up card from a pile, turn up the top face-down card, which then becomes available.
A space created by removal of an entire pile may be filled by an available card or group.
The object of play is to gather an entire suit of thirteen cards in ascending sequence from ace to king, from the top to bottom. When a suit is so assembled and is available, it can be taken off the tableau and discarded. This is accomplished by double-clicking any card withing the sequence. To win the game, all four suits must be properly assembled and then discarded.
Any assembled suit can be discarded when you choose to do so. There may be an advantage in breaking it up to help straighten other suits.
Hand
After play on the original layout comes to an standstill, seven more cards can be dealt from the hand, one on each pile. Continue in the same way, dealing a new row of seven cards and then pausing to play. Every space in the tableau must be filled before a new row can be dealt. The last three cards of the pack are dealt on the first three tableau piles.

Windmill
This game relies largely on chance, but if given a choice build on the center foundation before the others.
Pack
Two decks are used.
Layout
An ace is dealt to the middle foundation. Four cards are dealt, making a cross with the ace foundation in the middle, to form the tableau.
Foundations
The ace foundation is built up, regardless of suit, until it is fifty-two cards. The four kings, as they become available, are to be placed around the tableau and built down, regardless of suit, to aces.
Tableau
Each tableau card is always available for play on the foundations. Spaces in the tableau are immediately filled from the wastepile or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Win Solitaire
This is a popular variation of Klondike that is easier to win due to the more liberal rules.
Layout
The completed tableau consists of seven piles increasing in number from one to seven cards, with the top card of each pile face up and the rest face down.
Foundations
The four aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings. Cards on foundation piles may be removed and built on the tableau.
Tableau
The face-up cards on the tableau are built down in alternating colors. Tableau cards may be built on each other. Face-up cards on a pile may be moved in part or in whole.
Whenever a face-down card on one pile is exposed it is turned up and becomes available.
Top cards of tableau piles are always available for play on foundations.
A space in the tableau, by removal of an entire pile, may be filled only by a king, or by a build with a king at the bottom.
Hand
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.
Redeal
Unlimited redeals are permitted.

Win Solitaire (flip 3)
This is a popular variation of Klondike (flip 3) that is easier to win due to the more liberal rules.
Layout
The completed tableau consists of seven piles increasing in number from one to seven cards, with the top card of each pile face up and the rest face down.
Foundations
The four aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings. Cards on foundation piles may be removed and built on the tableau.
Tableau
The face-up cards on the tableau are built down in alternating colors. Tableau cards may be built on each other. Face-up cards on a pile may be moved in part or in whole.
Whenever a face-down card on one pile is exposed it is turned up and becomes available.
Top cards of tableau piles are always available for play on foundations.
A space in the tableau, by removal of an entire pile, may be filled only by a king, or by a build with a king at the bottom.
Hand
When play comes to a standstill, cards are flipped from the hand to the wastepile three at a time. The top card on the wastepile is available for play.
Redeal
Unlimited redeals are permitted.

Yukon
A blend of two largely mechanical games, Klondike and Scorpion, Yukon affords surprising scope for skillful manipulation.
Layout
Deal twenty-eight cards in seven piles, in the same manner as for Klondike. Then the remaining twenty-four cards are dealt in four overlapping rows upon the six piles other than the single card.
Foundations
The four aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Play
The face-up cards on the tableau are built down in alternating colors. Available for building is any card face up in the tableau, regardless of how deeply buried. Such card, together with all that cover it, may be picked up and moved as a unit.
Aces may thus be built on dueces, but not kings on aces.
Whenever all face-up cards are cleared off a pile, the exposed face-down card on one pile is turned up and becomes available.
Top cards of tableau piles are always available for play on foundations. Aces should be moved up as soon as possible, but any higher card can be kept on the tableau for building purposes, if the player wishes, rather than built on a foundation.
A space in the tableau, by removal of an entire pile, may be filled only by a king, or by a group with a king at the bottom.
Helpful Hint
Get the face-down cards into play as quickly as possible. Play on foundations only to further this end. In building, try to keep foundations abreast in rank. To build one far ahead of the others may deprive the tableau of cards vitally needed for building.


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Solitaire Card Game 7



Tam O' Shanter
This Auld Lang Syne variation is ideal for those who don't care if they ever win.
Foundations
The four aces, as they become available, are are to be placed in a row to form the foundations. These foundations are to be built in sequence to kings, regardless of suit.
Play
A row of four cards is dealt below the foundations to form the reserve. Top cards of the reserve piles are available for play on foundations. Spaces in the reserve are not filled except by the deal.
Hand
Whenever play comes to a standstill, deal four more cards from the hand, one on each pile or space.

The Plot
This game is not too difficult to win, but beware of covering foundation base cards on the tableau.
Pack

Two decks are used.
Layout
One card is dealt to the first foundation. Thirteen cards are dealt to the reserve pile above the tableau. Twelve cards are then dealt between the foundations to form the tableau.
Foundations
After the first foundation has been completed, the other seven cards of same rank are to be moved to the remaining foundations as they become available. The foundations are built up, regardless of suit, until each pile is thirteen cards.
Tableau
Tableau cards may be built down regardless of suit. The sequence is circular, making ace and king adjacent in rank. The top card of each pile is always available.
A space made by removal of an entire pile may be filled by any card from the wastepile or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

The Wish
An ancient belief is that if you win this solitaire your wish of the moment will be granted.
Pack
All deuces, 3's, 4's, 5's, and 6's are discarded from the pack.
Play
The entire pack is dealt into eight piles of four cards each. Remove and discard cards from the tops of the piles in pairs. The game is won if the entire pack is so discarded.

Thirteens
A very basic game of the Simple Addition type.
Layout
The tableau is dealt in two rows of five cards each.
Play
Discard any kings and any pairs that total thirteen. Aces count as one, jacks count as eleven, and queens count as twelve. Spaces in the tableau are immediately filled from the hand. The game is won if the entire pack is discarded.

Thumb and Pouch
After losing at Klondike, you can finally win one with this much easier variation.
Layout
The completed tableau consists of seven piles increasing in number from one to seven cards, with the top card of each pile face up and the rest face down.
Foundations
The four aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Tableau
The face-up cards on the tableau are built down on any suit but their own. Face-up cards may be moved one at a time, in part or in whole.
Whenever a face-down card on one pile is exposed, it is turned up and becomes available.
Top cards of tableau piles are always available for play on foundations. Aces should be moved up as soon as possible, but any higher card can be kept on the tableau for building purposes, if the player wishes, rather than built on a foundation.
A space in the tableau, by removal of an entire pile, may be filled by any available card or group.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Tournament
In this game, the tableau cannot be built so use free cells wisely.
Pack
Two decks are used.
Layout
Eight cards are dealt to free cells, four on each side of the tableau piles. Twenty-four cards are then dealt to a row of six tableau piles of four cards each.
Foundations
One ace and one king of each suit, as they become available, are to be placed in a row above the tableau. The aces are to be built up in suit to kings, and the kings down in suit to aces.
If the top cards of two foundations of the same suit are in sequence, cards may be moved from one foundation to the other, including the ace or king at the bottom.
Play
The top card of each tableau pile is always available for play on the foundations or on empty free cells. The free cells are available for play on the foundations. A space in the tableau is immediately dealt four cards from the hand. If the hand is empty, spaces are never filled.
Hand
Whenever play comes to a standstill, deal twenty-four more cards from the hand, four on each tableau pile.
Redeal
Two redeals are permitted. After the hand is exhausted and play is at a standstill, the cards are picked up in reverse of the order in which they were dealt to form a new hand.

Trefoil
This is La Belle Lucie made easier.
Foundations
The four aces are removed from the pack and placed in a column to be built up in suit to kings.
Layout
The remainder of the pack is dealt into sixteen piles of three face-up cards.
Play
Only one card at a time may be moved from the top of a pile. Top cards are available for building on foundations, or building on each other down in suit. A space by removal of an entire pile is never filled.
Redeal
Two redeals are permitted. All the cards except the foundation piles are picked up, shuffled, and dealt again in piles of three, with any one or two odd cards placed at the end in a separate pile.


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Solitaire Card Game 6




Queen of Italy
Careful consideration must be given when choosing the foundation base in this game, as it greatly impacts the chance of winning.
Pack
Two decks are used.
Layout
Above the foundation row, eleven face-up cards are dealt in a single pile to form the reserve. Below the foundation row, four face-up cards are dealt to the first four tableau piles. Any card may be chosen from the tableau to start the first foundation. After the first foundation card is played, six face-up cards are dealt to the remaining tableau piles.
Foundations
The other seven cards of same rank as the first foundation are to be moved to the row with it as they become available. The foundations are built up in alternating colors until each pile is thirteen cards.
Tableau
Tableau cards may be built down in alternating colors. Kings may be built on aces. The top card of each pile is always available.
Spaces in the tableau are immediately filled from the wastepile or hand. If the hand is empty, spaces are never filled.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Rainbow
This game is a Canfield variation.
Layout
Four face-up cards are dealt to form the tableau piles. To the left of this, thirteen face-up cards are dealt and squared up to form the stock. Above the tableau piles, one card is dealt to the first foundation.
Foundations
The other three cards of same rank as the first foundation are to be moved to the row with it as they become available. The foundations are built up in suit until each pile is thirteen cards.
Play
Tableau cards may be built on each other downward in alternating colors. The top card or an entire pile may be moved during building. Top cards of the piles are available to be played on the foundations, but never into spaces.
Spaces are automatically filled at once from the stock. The top card of the stock is also available to be played on foundations or built on tableau piles. After the stock is exhausted, tableau spaces may be filled from the wastepile or hand, and the player may keep them open until he wishes to use them.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Rank and File
This is a Forty Thieves variation.
Pack
Two decks are used.
Layout
Four rows of ten cards each are dealt, each row overlapping the one above. The first three rows of the tableau are dealt face down, the last face up.
Foundations
The eight aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Play
The bottom card of each column of the tableau is available to be played on foundations or built on other piles. The tableau cards may be built down in alternate color. A group on top of a pile, in correct sequence and alternation, may be moved in whole or in part. A space made by removal of an entire pile may be filled by any available card from the tableau, wastepile, or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Rouge et Noir
Like Busy Aces, Rouge et Noir is a basic type from which many other solitaires have been derived. The alternate color rule of building makes it much easier to win then Busy Aces.
Pack
Two decks are used.
Foundations
The eight aces are dealt to a row above the tableau to be built up in alternate colors to kings.
Tableau
Below the foundations, a row of eight cards is dealt to form the tableau. These cards may be built on each other downward in alternate color. Only one card at a time may be moved in building. The top card of a tableau pile is always available for play upon another pile or foundation.
Spaces in the tableau may be filled only from the wastepile or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.
Redeal
One redeal is permitted.

Royal Cotillion
Bring the Kings and Queens together in the Royal Cotillion.
Pack
Two decks are used.
Layout
Twelve cards are dealt in three rows to the left of the foundations. Sixteen cards are then dealt in four rows to the right of the foundations. These cards form the tableau.
Foundations
One ace of each suit and one two of each suit, as they become available, are to be placed in two columns between the two tableau sections. The aces are to be built up by twos in suit to queens, the twos up by twos in suit to kings. Each finished foundation will have thirteen cards.
Tableau
Each tableau card to the left of the foundations is available for play on the foundations if there is no card directly below it. Each tableau card to the right of the foundations is always available for play on the foundations.
Tableau spaces to the left of the foundations are never filled. Tableau spaces to the right of the foundations are immediately filled from the wastepile or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Royal Rendezvous
Complete all the foundations to see the Royal Rendezvous.
Pack
Two decks are used.
Foundations
One ace of each suit is placed in a row. The remaining four aces and one two of each suit are placed in a second row. These two rows form the foundations.
The upper four aces are to be built up in suit to queens, the lower four aces up by twos in suit to kings, and the twos up by twos in suit to queens. The remaining four kings are to be placed in the upper row to the sides of the original ace foundations if a king of the same suit is present in the lower row.
Layout
Sixteen cards are dealt in two rows to form the tableau.
Tableau
Each tableau card is always available for play on the foundations. Spaces in the tableau are immediately filled from the wastepile or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Scorpion
Although largely mechanical, Scorpion is a highly colorful way of finding out if the chance of the deal has created any "crisscrosses." Where none exist, you are bound to win.
Layout
A row of seven cards, four face down and three face up, is dealt to the tableau. Two more rows are dealt the same way upon the first. Four more rows, all face up, are then dealt. The tableau thus comprises forty-nine cards. The remaining three cards are left in the hand.
Play
The next-lower in suit may be placed upon the top card of a tableau pile, except that nothing can be built upon an ace. Available for building is any card face up in the tableau, regardless of how deeply buried. Such card, together with all that cover it, may be picked up and moved as a unit.
Whenever all face-up cards are cleared off a pile, the exposed face-down card on one pile is turned up and becomes available.
A space in the tableau, by removal of an entire pile, may be filled only by a king, or by a group with a king at the bottom.
The game is won if all four suits become assembled in descending sequence upon the kings.
Hand
When play comes to a standstill, deal the three cards to each of the first three tableau piles. It is not obligatory to fill spaces before dealing.

Shamrocks
This game rivals its cousin, La Belle Lucie, in popularity. In Shamrocks, there is more chance that the layout will present no possible move, but also a better possibility of winning if you can get started at all.
Layout
The pack is dealt into seventeen piles of three face-up cards with one card left over. If any king lies over a lower card of the same suit in the same pile, the king is moved below that card.
Foundations
The four aces, as they become available, are to be placed in a column and built up in suit to kings.
Play
Only one card at a time may be moved from the top of a pile. Top cards are available for building on foundations, or building up or down on each other without regard to suit. However, each pile may only consist of three cards. Thus, the layout is blocked if no ace is on top of a pile and no build can be made to the single card. A space by removal of an entire pile is never filled.

Simplicity
This variation of Four Seasons was probably invented to give emotional relief to frustrated devotees of Four Seasons.
Layout
Two rows of six cards each are dealt to form the tableau. The next card is dealt to a row above the tableau for the first foundation.
Foundations
The other three cards of same rank as the first foundation are to be moved to the row above the tableau as they become available. The foundations are built up in suit until each pile is thirteen cards, aces following kings.
Tableau
Tableau cards may be built on each other downward, in alternating colors. The sequence is circular, making ace and king adjacent in rank. Only one card at a time may be moved from the top of a pile. Spaces may be filled by available cards from the tableau, wastepile, or hand. Top cards of the piles are available to be played on the foundations.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Sir Tommy
A derivative of Auld Lang Syne, with the very vital difference of a choice in placing cards from the hand.
Foundations
The four aces, as they become available, are are to be placed in a row and built up to kings, regardless of suit.
Play
Deal four cards, one by one, placing each on any of four wastepiles below the foundations. Play up what you can. Continue dealing cards one by one and placing them as desired on the four piles. Pause to play up to the foundations only after each group of four cards has been placed. Top cards of wastepiles are available for play on foundations. As many or as few cards may be placed on one pile as desired.

Spider
The many devotees of Spider claim it as the king of all solitaires. Certainly few others can give you quite the same combination of luck of the deal plus extraordinary opportunities to overcome bad luck with skill.
Pack
Two decks are used.
Layout
A row of ten cards are dealt face down, followed by three more rows face down on top of the first row. Four more cards are dealt face down to make a total of forty-four cards face down. A row of ten cards is then dealt face up on the piles.
Play
All plays are carried out on the ten piles which are both the tableau and the foundations. The top card on each pile is available. Cards can be built on each other downward, regardless of suit. The sequence ends with an ace. The king may not be built on it.
A group on top of a pile, in suit and in correct sequence, may be moved in whole or in part. Hence, there is a premium upon making the "natural" builds in suit, when possible.
On removing the last face-up card from a pile, turn up the top face-down card, which then becomes available.
A space created by removal of an entire pile may be filled by an available card or group.
The object of play is to gather an entire suit of thirteen cards in ascending sequence from ace to king, from the top to bottom. When a suit is so assembled and is available, it can be taken off the tableau and discarded. This is accomplished by double-clicking any card withing the sequence. To win the game, all eight suits must be properly assembled and then discarded.
Any assembled suit can be discarded when you choose to do so. There may be an advantage in breaking it up to help straighten other suits.
Hand
After play on the original layout comes to an standstill, ten more cards can be dealt from the hand, one on each pile. Continue in the same way, dealing a new row of ten cards and then pausing to play. Every space in the tableau must be filled before a new row can be dealt.

Spiderette
Patterned after the two-pack game Spider, Spiderette is much more difficult to win.
Layout
Deal twenty-eight cards in seven piles, in the same manner as for Klondike.
Play
All building is on tableau piles. The top card on each pile is available. Cards can be built on each other downward, regardless of suit. The sequence ends with an ace. The king may not be built on it.
A group on top of a pile, in suit and in correct sequence, may be moved in whole or in part. Hence, there is a premium upon making the "natural" builds in suit, when possible.
On removing the last face-up card from a pile, turn up the top face-down card, which then becomes available.
A space created by removal of an entire pile may be filled by an available card or group.
The object of play is to gather an entire suit of thirteen cards in ascending sequence from ace to king, from the top to bottom. When a suit is so assembled and is available, it can be taken off the tableau and discarded. This is accomplished by double-clicking any card withing the sequence. To win the game, all four suits must be properly assembled and then discarded.
Any assembled suit can be discarded when you choose to do so. There may be an advantage in breaking it up to help straighten other suits.
Hand
After play on the original layout comes to an standstill, seven more cards can be dealt from the hand, one on each pile. Continue in the same way, dealing a new row of seven cards and then pausing to play. Every space in the tableau must be filled before a new row can be dealt. The last three cards of the pack are dealt on the first three tableau piles.

Square
This game is a Deuces variation.
Pack
Two decks are used.
Foundations
The eight deuces, as they become available, are to be placed in two rows to form the foundations. These foundations are to be built up in suit to aces (coming after kings).
Layout
Twelve more cards are dealt around four sides of the foundations to form the tableau.
Play
Tableau piles may be built down in suit. The top card of a tableau pile is available for play on another, or on a foundation. Spaces in the tableau are immediately filled from the wastepile or hand, never the tableau.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.
Redeal
One redeal is permitted.

St. Helena
This two-deck game is very difficult to win.
Pack
Two decks are used.
Foundations
One ace and one king of each suit are placed in two rows to form the foundations. The aces are to be built up in suit to kings, and the kings down in suit to aces.
Layout
The rest of the pack is dealt out into twelve piles around the foundations.
Play
After the first deal, tableau piles in the top row are available for play on king foundations, tableau piles in the bottom row are available for play on ace foundations, and tableau piles on the sides are available for play to any foundations.
After the second and third deals, all tableau piles are available for play to any foundations.
Tableau piles are always available for play on each other. Building on the tableau may go up or down, regardless of suit. The sequence is not circular; only a deuce may be placed on an ace, only a queen on a king.
A space made by removal of an entire pile may be filled by any available card from the tableau.
Redeal
Two redeals are permitted.

Storehouse
A game of the Canfield type that is considerably easier to win.
Foundations
The four deuces are placed in a row to form the foundations and are to be built up in suit to aces.
Layout
Four face-up cards are dealt to form the tableau piles. To the left of this, thirteen face-up cards are dealt and squared up to form the stock.
Play
Tableau cards may be built on each other downward in suit. An entire pile is moved as a unit in building. Top cards of the piles are available to be played on the foundations, but never into spaces.
Spaces are automatically filled at once from the stock. The top card of the stock is also available to be played on foundations or built on tableau piles. After the stock is exhausted, tableau spaces may be filled from the wastepile or hand, and the player may keep them open until he wishes to use them.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.
Redeal
Two redeals are permitted.

Strategy
The name of this Sir Tommy variation is not misleading: strategic placement of the hand is necessary for victory.
Foundations
The four aces are dealt to a row above the tableau to form the foundations, to be built up in suit to kings.
Play
Deal the entire pack, one by one, placing each card on any one of the eight tableau piles. As many or as few cards may be placed on one pile as desired. After the deal is complete, the top card of each pile is available for play on the foundations. If the hand is empty, spaces are never filled.

Streets and Alleys
This is Beleaguered Castle made more difficult, but it is unlikely that you will find the original game too easy.
Foundations
The four aces, as they become available, are to be moved to a column in the center of the tableau and built up in suit to kings.
Layout
The cards are dealt into two wings of a tableau, one on each side of the foundations. A wing is made up of four rows of seven cards each on the left wing and six cards each on the right wing.
Play
Only one card at a time at the open end of each row is available. The open end is that having the uncovered card.
Available cards may be played on foundations, or may be built on each other downward without regard to suit.
A space made by removal of an entire row may be filled by any available card.

Sultan of Turkey
The intended final picture shows the lone monarch surrounded by his harem. Only an exceptional run of cards can deprive you of this winning view.
Pack
Two decks are used.
Layout
The eight kings and one ace of hearts are removed from the pack. They are dealt in three rows with a king of hearts in the center to form the foundations. A column of four cards is dealt to each of side of the foundations to form the tableau.
Foundations
You cannot build on the central king of hearts. All other kings are to be built up in suit to queens. The ace of hearts is to be built up in suit to the queen.
Play
All cards in the tableau are available for play to the foundations. Spaces in the tableau are immediately filled from the wastepile or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.
Redeal
Two redeals are permitted.


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Solitaire Card Game 5




Maria
This is a Forty Thieves variation.
Pack
Two decks are used.
Layout
Four rows of nine cards each are dealt, each row overlapping the one above. This is the tableau.
Foundations
The eight aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Play
The bottom card of each column of the tableau is available to be played on foundations or built on other piles. Only one card may be moved at a time. The tableau cards may be built down in alternate color. A space made by removal of an entire pile may be filled by any available card from the tableau, wastepile, or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Midshipman
This is a Forty Thieves variation that plays like Emperor.
Pack
Two decks are used.
Layout
Four rows of nine cards each are dealt, each row overlapping the one above. The first two rows of the tableau are dealt face down, the last two face up.
Foundations
The eight aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Play
The bottom card of each column of the tableau is available to be played on foundations or built on other piles. The tableau cards may be built down in alternate color. All face-up cards on a pile may be moved as a unit. Cards on foundation piles may be removed and built on the tableau. A space made by removal of an entire pile may be filled by any available card from the tableau, wastepile, or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Miss Milligan
This is a tableau-building game with a twist: multiple cards may be placed on a reserve pile, but only single cards may be moved off.
Pack
Two decks are used.
Layout
Eight cards are dealt in a row to form the tableau. One reserve pile is available to the left of the tableau.
Foundations
The eight aces, as they become available, are to be placed in a row above the tableau and built up in suit to kings.
Hand
Whenever play comes to a standstill, deal eight more cards from the hand, one on each tableau pile. Tableau spaces need not be filled before the deal.
Play
Tableau cards may be built down in alternating colors. The top card of each pile is always available. A group of cards on top of a pile, in correct sequence and alternation, may be moved in whole or in part.
A space created in the tableau, by removal of an entire pile, may be filled only by a king, or by any build with a king at the bottom.
When the hand is empty, any available card or build may be moved to the reserve pile. The top card of the reserve pile is available for play on the foundations or tableau.

Monte Carlo
This simple game involves discarding pairs of adjacent cards.
Layout
Twenty-five cards are dealt in five rows to form the tableau.
Play
Each card may be paired with any adjacent card, vertically, horizontally, or diagonally. Remove available cards by pairs in rank, regardless of suit, and discard. The game is won if the entire pack is so discarded.
Whenever play comes to a standstill, fill empty spaces in the tableau with cards to the right of the spaces where possible. During this process, the left side of each row is wrapped to right side of the row directly above it. After this process is complete, fill all spaces from the hand.

Mount Olympus
With sixteen foundations and nine tableau piles, there are many opportunities to build the Mount Olympus foundations to victory.
Pack
Two decks are used.
Foundations
The eight aces and eight twos are placed in two rows to form the foundations. The aces are to be built up in suit by twos to kings, and the twos up in suit by twos to queens.
Layout
Nine cards are dealt in a row to form the tableau.
Tableau
Tableau cards may be built down by twos in suit. The top card of each pile is always available. A group of cards on top of a pile, in correct sequence and alternation, may be moved in whole or in part.
Spaces in the tableau are immediately filled from the hand. If the hand is empty, spaces may be filled by available cards from the tableau.
Hand
Whenever play comes to a standstill, deal nine more cards from the hand, one on each tableau pile. Tableau spaces need not be filled before the deal.

Nestor
The layout in this game is simple but spectacular, and play is uncomplicated.
Layout
Six rows of eight cards are dealt, with rows overlapping. Two cards of the same rank will never reside in the same column.
The tableau uses all the cards but four. The remaining four cards form the hand.
Play
The bottom card of each column of the tableau is available. Remove available cards by pairs in rank, regardless of suit, and discard.
When play is blocked, turn up the top card from the hand. Use it if you can, otherwise discard it by double-clicking and turn up the next card. The game is won if the entire tableau is discarded by pairs.

Nivernaise
This game is very similar to Tournament without the advantage of seeing buried cards in tableau piles.
Pack
Two decks are used.
Layout
Eight cards are dealt to free cells, four on each side of the tableau piles. Twenty-four cards are then dealt to a row of six tableau piles of four cards each.
Foundations
One ace and one king of each suit, as they become available, are to be placed in a row above the tableau. The aces are to be built up in suit to kings, and the kings down in suit to aces.
Play
The top card of each tableau pile is always available for play on the foundations or on empty free cells. The free cells are available for play on the foundations. A space in the tableau is immediately dealt four cards from the hand. If the hand is empty, spaces are never filled.
Hand
Whenever play comes to a standstill, deal twenty-four more cards from the hand, four on each tableau pile.
Redeal
Two redeals are permitted. After the hand is exhausted and play is at a standstill, the cards are picked up in reverse of the order in which they were dealt to form a new hand.

Number Ten
This is a Forty Thieves variation.
Pack
Two decks are used.
Layout
Four rows of ten cards each are dealt, each row overlapping the one above. The first two rows of the tableau are dealt face down, the other two face up.
Foundations
The eight aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Play
The bottom card of each column of the tableau is available to be played on foundations or built on other piles. The tableau cards may be built down in alternate color. A group on top of a pile, in correct sequence and alternation, may be moved in whole or in part. A space made by removal of an entire pile may be filled by any available card from the tableau, wastepile, or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Osmosis
Unconventional foundation building makes this game interesting, but not easily won.
Layout
One card is dealt to the first foundation. Sixteen cards are then dealt to four tableau piles with only the top card face-up.
Foundations
The other three cards of same rank as the first foundation are to be moved to the remaining foundations as they become available. Foundations are built in suit, regardless of sequence. Once a foundation is started, any rank present in the foundation immediately above it can be built on it.
Tableau
The top card of each pile is always available for play on the foundations. If the top card is removed from a pile, the top face-down card is turned up and made available. A space by removal of an entire pile is never filled.
Hand
When play comes to a standstill, cards are flipped from the hand to the wastepile three at a time. The top card on the wastepile is available for play.
Redeal
Unlimited redeals are permitted.

Patriarchs
The tableau cannot be built in this game, so winning will be largely due to chance.
Pack
Two decks are used.
Foundations
One ace and one king of each suit are placed in two columns to form the foundations. The aces are to be built up in suit to kings, and the kings down in suit to aces.
If the top cards of two foundations of the same suit are in sequence, cards may be moved from one foundation to the other, except for the ace or king at the bottom.
Layout
Nine cards are dealt to the tableau between the foundations.
Tableau
Each tableau card is always available for play on the foundations. Spaces in the tableau are immediately filled from the wastepile or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.
Redeal
One redeal is permitted.

Peek
In this variation of Osmosis, observe the buried cards and deal a new game if a foundation base is buried under another card of the same suit.
Layout
One card is dealt to the first foundation. Sixteen cards are then dealt face-up to four tableau piles.
Foundations
The other three cards of same rank as the first foundation are to be moved to the remaining foundations as they become available. Foundations are built in suit, regardless of sequence. Once a foundation is started, any rank present in the foundation immediately above it can be built on it.
Tableau
The top card of each pile is always available for play on the foundations. A space by removal of an entire pile is never filled.
Hand
When play comes to a standstill, cards are flipped from the hand to the wastepile three at a time. The top card on the wastepile is available for play.
Redeal
Unlimited redeals are permitted.

Penguin
This game is a FreeCell variation.
Layout
Forty-nine cards are dealt into seven face-up tableau piles. Seven free cells are available above the tableau.
Foundations
The first card dealt to the tableau establishes the rank of the foundations. The remaining three cards of this same rank are to be placed to the foundations during the deal. The foundations are built up in suit until each pile is thirteen cards, wrapping from king to ace as necessary.
Play
The top card of each tableau pile is available to be built on foundations, another tableau pile, or an empty free cell. Only one card is allowed at a time in a free cell. Cards in the free cells can be played to the foundations or on the tableau. Tableau piles may be built downward in the same suit. Groups of cards, in sequence and suit, may be moved as a unit.
A space in the tableau, by removal of an entire column, may be filled with a card one rank below the starting card of the foundations.

Perseverance
This game is a more difficult variation of Baker's Dozen.
Foundations
The four aces are removed from the pack and moved to a column to the right of the tableau to be built up in suit to kings.
Layout
The remainder of the pack is dealt into four rows of twelve face-up cards each, with the rows overlapping.
Play
The top cards of the piles are available to be played on foundations or on each other. On the piles, build down in suit. A group at the top, in correct sequence and suit, may be moved as a unit.
Redeal
Two redeals are permitted. When play comes to a standstill, the cards are picked up from the piles in reverse order in which they were dealt, and dealt again into twelve piles as far as the cards go.

Prince Albert
Although this game is only a slight variation of King Albert, it is much harder to win.
Layout
The completed tableau consists of nine piles increasing in number from one to nine cards, with the top card of each pile dealt face up. The remaining seven cards are dealt to the tableau to form a reserve.
Foundations
The four aces, as they become available, are to be moved to a column and built up in suit to kings.
Play
All reserve cards are available for building on foundations or tableau. The top card of each tableau pile is available to be built on foundations or another tableau pile. Tableau piles may be built downward in alternating colors.
A space in the tableau, by removal of an entire column, may be filled by any available card.

Puss In Corner
This game is a variation of Sir Tommy.
Foundations
The four aces are removed from the pack and placed in a row to form the foundations. Each foundation is to be built up to kings in all the same color (red on red and black on black).
Play
Deal four cards, one by one, placing each on any of four wastepiles below the foundations. Play up what you can. Continue dealing cards one by one and placing them as desired on the four piles. Pause to play up to the foundations only after each group of four cards has been placed. Top cards of wastepiles are available for play on foundations. As many or as few cards may be placed on one pile as desired.
Redeal
One redeal is permitted. After the hand is exhausted and play is at a standstill, the four wastepiles are picked up in the same order they were dealt, turned face down, and dealt again.

Pyramid
The most popular of the Simple Addition family. Although you can rarely win, Pyramid is widely played and has many devoted followers.
Layout
Twenty-eight cards are dealt in a pyramid form. This is accomplished by dealing successive rows of from one to seven cards. Each card is overlapped by two cards of the row below.
A card in the pyramid is available if it is not covered by any other card. At the outset, seven cards of the bottom row are available. Playing two adjacent cards releases one card in the sixth row, etc. To win the game, not only the pyramid but also the wastepile must be cleared away and discarded.
Play
From the available cards, remove and discard singly all of the kings and all other pairs that total thirteen. Aces count as one, jacks count as eleven, and queens as twelve.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play. Note that a card turned up from the hand may be matched with a card on the wastepile.


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Solitaire Card Game 4



Indian
This is a Forty Thieves variation.
Pack
Two decks are used.
Layout
Three rows of ten cards each are dealt, each row overlapping the one above. The first row of the tableau is dealt face down, the others face up.
Foundations
The eight aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Play
The bottom card of each column of the tableau is available to be played on foundations or built on other piles. Only one card may be moved at a time. In building on the tableau, a card may be placed on the next highest card of any suit but it's own. A space made by removal of an entire pile may be filled by any available card from the tableau, wastepile, or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

King Albert
King Albert is a conventional building game.
Layout
The completed tableau consists of nine piles increasing in number from one to nine cards, with all cards dealt face up. The remaining seven cards are dealt to the tableau to form a reserve.
Foundations
The four aces, as they become available, are to be moved to a column and built up in suit to kings.
Play
All reserve cards are available for building on foundations or tableau. The top card of each tableau pile is available to be built on foundations or another tableau pile. Tableau piles may be built downward in alternating colors.
A space in the tableau, by removal of an entire column, may be filled by any available card.

Klondike
This most popular of all solitaires is at the same time one of the most difficult to win.
Layout
The completed tableau consists of seven piles increasing in number from one to seven cards, with the top card of each pile face up and the rest face down.
Foundations
The four aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Tableau
The face-up cards on the tableau are built down in alternating colors. Tableau cards may be built on each other, but all face-up cards on a pile must be moved as a unit.
Whenever such a transfer is made, the exposed face-down card on one pile is turned up and becomes available.
Top cards of tableau piles are always available for play on foundations. Aces should be moved up as soon as possible, but any higher card can be kept on the tableau for building purposes, if the player wishes, rather than built on a foundation.
A space in the tableau, by removal of an entire pile, may be filled only by a king, or by a build with a king at the bottom.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Klondike (flip 3)
This is a popular variation of Klondike.
Layout
The completed tableau consists of seven piles increasing in number from one to seven cards, with the top card of each pile face up and the rest face down.
Foundations
The four aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Tableau
The face-up cards on the tableau are built down in alternating colors. Tableau cards may be built on each other, but all face-up cards on a pile must be moved as a unit.
Whenever such a transfer is made, the exposed face-down card on one pile is turned up and becomes available.
Top cards of tableau piles are always available for play on foundations. Aces should be moved up as soon as possible, but any higher card can be kept on the tableau for building purposes, if the player wishes, rather than built on a foundation.
A space in the tableau, by removal of an entire pile, may be filled only by a king, or by a build with a king at the bottom.
Hand
When play comes to a standstill, cards are flipped from the hand to the wastepile three at a time. The top card on the wastepile is available for play.
Redeal
Unlimited redeals are permitted.

La Belle Lucie
A fascinating game that pays off well if you plan intelligently.
Layout
The pack is dealt into seventeen piles of three face-up cards with one card left over.
Foundations
The four aces, as they become available, are to be placed in a column and built up in suit to kings.
Play
Only one card at a time may be moved from the top of a pile. Top cards are available for building on foundations, or building on each other down in suit. A space by removal of an entire pile is never filled.
Redeal
Two redeals are permitted. All the cards except the foundation piles are picked up, shuffled, and dealt again in piles of three, with any one or two odd cards placed at the end in a separate pile.

Limited
This game is a slightly more difficult Lucas.
Pack
Two decks are used.
Layout
Thirty-six cards are dealt face-up to twelve piles of three each to form the tableau.
Foundations
The eight foundations are built up in suit from aces to kings.
Tableau
Tableau cards may be built down in suit. The top card of each pile is always available. A space made by removal of an entire pile may be filled by any available card from the tableau, wastepile, or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Little Spider
Don't be discouraged if little opportunity for building develops during the deal in this game. Building during the deal is merely an added bonus. The real play begins when the cards are down and the liberal building rules kick in.
Layout
Two rows of four cards each are dealt to form the tableau, leaving space between for the foundations. Continue to deal eight cards at a time, one on each pile or space of the tableau. After each eight-card deal from the hand, pause and play up what you can as described below. Do not fill spaces in the tableau except in the course of dealing a group of eight cards. The last four cards of the pack are dealt on the upper row.
Foundation
Two aces of one color and two kings of the other color, as they become available, are to be moved into a row between the tableau rows. The player has free choice of colors. The foundation aces are to be built up in suit to kings, and the foundation kings are to be built down in suit to aces.
Play
The top cards of tableau piles are available. Any available foundation may be moved into place from either tableau row. From the upper row, cards may be played off to all foundations. From the lower row, until the whole pack is dealt, a card may be built only on the foundation directly above the tableau pile.
Once the pack is completely dealt, top cards in the lower row as well as the upper may be played to any foundation, and top tableau cards may be built on each other in sequence up or down, regardless of suit. The sequence is circular, making ace and king adjacent in rank. A space by removal of an entire pile may not be filled.

Louis
This game is a slightly easier variation of St. Helena.
Pack
Two decks are used.
Foundations
One ace and one king of each suit are placed in two rows to form the foundations. The aces are to be built up in suit to kings, and the kings down in suit to aces.
Layout
The rest of the pack is dealt out into twelve piles around the foundations.
Play
During the deal of the first twelve cards, suitable cards are automatically played to the foundations. Piles are skipped because of such play.
After the deal, top cards of tableau piles are available for play on foundations or on each other. Building on the tableau is in suit, but may go up or down. The sequence is not circular; only a deuce may be placed on an ace, only a queen on a king.
A space made by removal of an entire pile may be filled by any available card from the tableau.
Redeal
Two redeals are permitted.

Lucas
The rules allow one redeal, but chances are you won't need it.
Pack
Two decks are used.
Foundations
The eight aces are dealt to the foundations, to be built up in suit to kings.
Layout
Thirty-nine cards are dealt face-up to thirteen piles of three each to form the tableau.
Tableau
Tableau cards may be built down in suit. The top card of each pile is always available. A space made by removal of an entire pile may be filled by any available card from the tableau, wastepile, or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.
Redeal
One redeal is permitted.


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Solitaire Card Game 3




Fortress
This Beleaguered Castle variant is much more difficult, because tableau piles are built in suit.
Layout
The entire pack is dealt into ten face-up tableau piles. The first two piles have six cards each and the remaining eight piles have five cards each.
Foundations
The eight aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Tableau
Tableau cards may be built up or down in suit. The top card of each pile is always available. A space made by removal of an entire pile may be filled by any available card from the tableau.

Fortune's Favor
This variation of Four Seasons plays more like Simplicity.
Foundations
The four aces are dealt to a row above the tableau to form the foundations, to be built up in suit to kings.
Tableau
Below the foundations, two rows of six cards each are dealt to form the tableau. Tableau cards may be built on each other downward, in suit. Only one card at a time may be moved from the top of a pile, and never into a space. Spaces in the tableau are immediately filled from the wastepile or hand. Top cards of the piles are available to be played on the foundations.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.
Redeal
One redeal is permitted.

Forty Thieves
This game is probably the most widely known of two-pack solitaires. The original game is very difficult to win. Many variations have been developed, designed to give the player a better chance.
Pack
Two decks are used.
Layout
Four rows of ten cards each are dealt, each row overlapping the one above. This is the tableau.
Foundations
The eight aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Play
The bottom card of each column of the tableau is available to be played on foundations or built on other piles. Only one card may be moved at a time. The tableau cards may be built down in suit. A space made by removal of an entire pile may be filled by any available card from the tableau, wastepile, or hand.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Four Kings
A way of playing Calculation that removes most of the choices...and the opportunity for skill.
Layout
Any ace, two, three, and four are placed in a row. These index cards serve as a reminder of the difference in each series. In a row below them, any two, four, six, and eight are placed. These are foundations.
The foundations are to be built up in arithmetical series as follows:
2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K
4, 6, 8, 10, Q, A, 3, 5, 7, 9, J, K
6, 9, Q, 2, 5, 8, J, A, 4, 7, 10, K
8, Q, 3, 7, J, 2, 6, 10, A, 5, 9, K
Play
Turn up cards singly, placing unplayable cards face up on a single wastepile. The top card of this pile, and the card in hand, are available for play on foundations.
Redeal
Two redeals are permitted.

Four Seasons
A simple game to understand and play, but difficult to beat.
Layout
Five cards are dealt in the form of a cross to form the tableau. The next card is dealt to the upper-left corner space, as the first foundation.
Foundations
The other three cards of same rank as the first foundation are to be moved to the other corner spaces as they become available. The foundations are built up in suit until each pile is thirteen cards, aces following kings
Tableau
Tableau cards may be built on each other downward, regardless of suit. The sequence is circular, making ace and king adjacent in rank. Only one card at a time may be moved from the top of a pile. Spaces may be filled by available cards from the tableau, wastepile, or hand. Top cards of the piles are available to be played on the foundations.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

FreeCell
FreeCell is a conventional building game with the additional feature of free cells.
Layout
The entire pack is dealt into eight face-up tableau piles. Four free cells are available above and to the left of the tableau.
Foundations
The four aces, as they become available, are to be moved to a row above and to the right of the tableau to be built up in suit to kings.
Play
The top card of each tableau pile is available to be built on foundations, another tableau pile, or an empty free cell. Only one card is allowed at a time in a free cell. Cards in the free cells can be played to the foundations or on the tableau. Tableau piles may be built downward in alternating colors. Groups of cards, built down in sequence and alternating color, can be moved as a unit if there are enough empty free cells that the cards could have been moved individually.
A space in the tableau, by removal of an entire column, may be filled with a king or a stack of cards with a king on the bottom.

Frog
Frog is one of the few solitaires that are almost entirely a matter of skill. You control the outcome of the game by wisely placing the cards.
Pack
Two decks are used.
Layout
Thirteen face-up cards are dealt, squared up, and placed to the left to form the stock. Any aces in the stock are automatically placed to the foundations.
Foundations
If no ace was found in the stock, one ace is removed from the pack and placed to the foundation. The remaining aces, as they become available, are to be built up to kings, regardless of suit.
Play
Turn up cards one by one from the hand, placing unplayable cards on any of five wastepiles below the foundations. As many or as few cards may be put in one pile as desired.
Available for play on foundations are the top card of the stock, the top card of each wastepile, and the card turned from the hand.

Gargantua
Fans of Klondike may enjoy this two-deck variant.
Pack
Two decks are used.
Layout
The completed tableau consists of nine piles increasing in number from one to nine cards, with the top card of each pile face up and the rest face down.
Foundations
The eight aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Tableau
The face-up cards on the tableau are built down in alternating colors. Tableau cards may be built on each other, but all face-up cards on a pile must be moved as a unit.
Whenever such a transfer is made, the exposed face-down card on one pile is turned up and becomes available.
Top cards of tableau piles are always available for play on foundations. Aces should be moved up as soon as possible, but any higher card can be kept on the tableau for building purposes, if the player wishes, rather than built on a foundation.
A space in the tableau, by removal of an entire pile, may be filled only by a king, or by a build with a king at the bottom.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.

Golf
While not too difficult, there is still some opportunity for skill. It is a favorite for competitive play.
Layout
Five rows of seven overlapping cards are dealt. One card is dealt below this tableau to start the foundation.
Play
The bottom cards of the tableau columns are available. The object of the game is to clear the tableau by building all the cards upon the foundation. Building is in sequence, up or down, regardless of suit. The sequence of rank is not circular. Only a two may be built on an ace, and nothing may be built on a king.
Whenever play comes to a standstill, turn up cards from the hand singly and place them on the foundation. Use each turn to take off as many cards from the tableau as possible. The game is won if the entire tableau is cleared away.

Good Measure
This is a variant of Baker's Dozen and about as difficult.
Layout
Two aces are removed from the pack and put in the foundation column. The remainder of the pack is dealt into five rows of ten face-up cards each, with the rows overlapping. All kings are automatically moved to the tops of their columns.
Foundations
The other two aces, as they become available, are to be moved to a column to the right of the tableau and built up in suit to kings.
Play
The top cards of the tableau piles are available to be played on foundations, and may be built on each other downward, regardless of suit. A space by removal of an entire pile is never filled.

Harp
Harp is Klondike played with two packs. It would be too easy if whole builds could be moved as one, so the rule makes only the top card available.
Pack
Two decks are used.
Layout
The completed tableau consists of nine piles increasing in number from one to nine cards, with the top card of each pile face up and the rest face down.
Foundations
The eight aces, as they become available, are to be moved to a row above the tableau and built up in suit to kings.
Tableau
The face-up cards on the tableau are built down in alternating colors. Only the top card of each tableau pile is available for building on the foundation or tableau. When the last face-up card is removed, the exposed face-down card is turned up and becomes available.
A space in the tableau may be filled only by an available king, but for this purpose a group of cards on top of a pile, in proper sequence and alternation, with a king on the bottom, may be moved as a unit.
Wastepile
Turn up cards from the hand one by one, placing unplayable cards face up on the wastepile. The top card of the wastepile, as well as the card in the hand, is available for play.
Redeal
Three redeals are permitted.


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